Spatial strategy
Players are not only competing across a board, but through height. A harmless-looking stack can become part of a winning line in another plane.
Fourth It was conceived as a physical board game. Its complete digital edition now makes the core rules, turn structure and tactical interaction directly testable in a browser.
The win condition is understood instantly, while the coordinate payment system, stacking rules, area rewards and limited action cards create the decisions around it.
Players are not only competing across a board, but through height. A harmless-looking stack can become part of a winning line in another plane.
Building is constrained by the point cards in hand: row and column are paid separately and exactly. Tactical opportunity and hand management stay linked.
The four board areas alter the reward for placing a stone, encouraging players to weigh position against resources.
A limited action-card system can alter the board or the players' hands without replacing the central building game.
This overview reflects the current playable game design and gives an indication of what a physical edition requires. Component design and production choices can of course be refined together with a publishing partner.
A 4 × 4 board with 16 building spaces divided into Countryside, Village, City and Gold Coast. Stones can be stacked up to four high.
35 green and 35 yellow building stones, with different connection shapes for each player.
10 per player. These special stones connect to the opponent's shape underneath and the player's own shape on top.
2 white blockade stones and 1 red supervisor piece.
25 × value 1, 15 × value 2, 10 × value 3 and 5 × value 4. Used to pay row and column coordinates exactly.
Seven action types (A–G) with a fixed distribution of 12 / 4 / 2 / 2 / 5 / 2 / 5 cards.
Setup, turn sequence, building rules, area rewards, action cards and all victory conditions.
The quantities above are taken directly from the current game implementation. They describe the game as it exists today, not a fixed manufacturing specification.
The digital version records aggregate visits and completed games. Once there is enough data for the numbers to be meaningful, the key figures appear here automatically.
We are currently collecting a larger sample before presenting the figures publicly.
The complete digital rules explain setup, placement, areas, stones and action cards.
No account is needed for a first test against the computer.
Use local two-player or create an online game to experience the game with another player.
A dedicated board-game player with a collection of more than 300 games across many categories. Originally from Germany and living and working in the Netherlands since 2007. Head of Administration at the German-Dutch Wind Tunnels foundation (DNW).
dnw.aero ↗An enthusiastic board-game player since 2016. He helped turn Oliver's ambition — designing a board game of their own — into Fourth It. IT Expert at Nederlandse Spoorwegen (NS).
ns.nl ↗Publishers and other interested parties can contact the designers directly. We will respond personally.
Start with the playable version of Fourth It. Interested in the game or in the possibilities for a physical edition? Please get in touch with us.